XLIST_ENGN2911-I
3D Photography and Geometry Processing
Not offered this yearOffered occasionally, last taught:
Summer 2018
In 3D Photography, cameras and lights are used to capture the shape and appearance of 3D objects represented as graphical models for applications such as computer animation, game development, electronic commerce, heritage preservation, reverse engineering, and virtual reality. This course covers 3D capture techniques and systems, surface representations and data structures, as well as methods to smooth, denoise, edit, compress, transmit, simplify, and optimize very large polygonal models.
Instructor(s): |
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CRN: | None |