Topics in 3D Game Engine Development
|Meeting Time:||N hr: W 3:00-5:20|
|Offered this year?||Yes|
|When Offered?||Most years|
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N (or CSCI 1971).