Topics in 3D Game Engine Development
|Meeting Time:||H hr: T, Th 9:00-10:20|
|Offered this year?||Yes|
|When Offered?||Most years|
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 and one of CSCI 0320 or CSCI 1950N. Enrollment limited to 25.