CSCI1950-U

Topics in 3D Game Engine Development

Offered this year and most years

Spring 2025

Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N (or CSCI 1971).

Instructor(s):
Course Home Page: http://www.cs.brown.edu/courses/csci1950-u/
Location:TBD
Meeting Time:TBD
Exam Group:TBD
CRN:None