CSCI1950-U

Topics in 3D Game Engine Development

Spring 2027

Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 or knowledge of C++ and one of CSCI0300, CSCI0320, or CSCI0330 or equivalent experience. Enrollment limited to 25.

Instructor(s):
Meets:
W 3pm-5:30pm
Exam Group:TBA
Max Seats:25
CRN:24816