CSCI1950-U

Topics in 3D Game Engine Development

Instructor(s):
Course Home Page:
http://cs.brown.edu/courses/cs195u/
Location:Online
Meeting Time:H hr: T, Th 9:00-10:20
Semester:Spring
Offered this year?Yes
When Offered?Most years


Description

Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 and one of CSCI 0320 or CSCI 1950N. Enrollment limited to 25.

CRN: 25250