CSCI1950-U
Topics in 3D Game Engine Development
Offered this year and most yearsSpring 2024
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N (or CSCI 1971).
Instructor(s): | |
Course Home Page: | http://www.cs.brown.edu/courses/csci1950-u/ |
Location: | CIT 506 |
Meeting Time: | W 3pm-5:30pm |
Exam Group: | 10 |
CRN: | 26218 |