CSCI1950-U
Topics in 3D Game Engine Development
Spring 2026
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 or knowledge of C++ and one of CSCI0300, CSCI0320, or CSCI0330 or equivalent experience. Enrollment limited to 25.
Instructor(s): | |
Meets: | W 3pm-5:30pm Location TBD |
Exam: | If an exam is scheduled for the final exam period, it will be held: |
Max Seats: | 25 |
CRN: | 26715 |