CSCI1950-N
2D Game Engines
Fall 2024
2D Game Engines covers core techniques used in the development of the software that drives computer games and other interactive software. Projects involve building different varieties of 2D game engines as well as games that require use of the features implemented in the engines. Topics include high-level engine design, vector and raster graphics, animation, collision detection, physics, content management, and game AI. Prerequisite: CSCI 0160, 0180, or 0190. This course has also been offered as DISP CSCI1971. Students interested in an override should request on through Courses@Brown. Priority will be given to both seniors and juniors.
Instructor(s): | |
Home Page: | http://cs.brown.edu/courses/csci1950-n/ |
Meets: | TTh 6:40pm-8pm in CIT Center (Thomas Watson CIT) 101 |
Exam: | No final exam has been scheduled for this course by the department through the registrar's office. Please consult syllabus or contact instructor. If an exam were to have scheduled, it would have been held: |
Max Seats: | 16 |
CRN: | 18156 |