CSCI1950-U
Topics in 3D Game Engine Development
Spring 2026
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 or knowledge of C++ and one of CSCI0300, CSCI0320, or CSCI0330 or equivalent experience. Enrollment limited to 25.
| Instructor(s): | |
| Meets: | W 3pm-5:30pm Location TBD |
| Exam: | If an exam is scheduled for the final exam period, it will be held: |
| Max Seats: | 24 |
| CRN: | 26715 |