CSCI2230
Computer Graphics
Fall 2024
This course offers an in-depth exploration of fundamental concepts in 2D and 3D computer graphics. It introduces 2D raster graphics techniques, including simple image processing. The bulk of the course is devoted to 3D modeling, geometric transformations, and 3D viewing and rendering. A sequence of assignments culminates in a simple geometric modeler and ray tracer. C++ and the graphics library OpenGL are used throughout the course, as is shader programming on the GPU. The final project is typically a small group project spec'd and implemented by the group using shaders or ray tracing to create special effects.
Instructor's Permission Required
Instructor(s): | |
Meets: | TTh 10:30am-11:50am in Smith-Buonanno Hall 106 |
Exam: | No final exam has been scheduled for this course by the department through the registrar's office. Please consult syllabus or contact instructor. If an exam were to have scheduled, it would have been held: |
Max Seats: | 20 |
CRN: | 18216 |