(Formerly CSCI1950-U)

Topics in 3D Game Engine Development

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Location:CIT 316
Meeting Time:N: Wed 3:00-5:20
Semester:2 (Spring)
Offered this year?Yes
When Offered?Most years


Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL.

Prerequisites: CS1230 and one of CS0320, CSCI0330, CS1950N or CSCI1971.

CRN: None