CSCI1972
(Formerly CSCI1950-U)Topics in 3D Game Engine Development
- Instructor(s):
- Course Home Page:
- http://cs.brown.edu/courses/csci1972/
Location: | CIT 316 |
Meeting Time: | N: Wed 3:00-5:20 |
Semester: | Spring |
Offered this year? | Yes |
When Offered? | Most years |
Description
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL.
Prerequisites: CS1230 and one of CS0320, CSCI0330, CS1950N or CSCI1971.
CRN: None