CSCI1950-U

Topics in 3D Game Engine Development

Instructor(s):
Course Home Page:
http://www.cs.brown.edu/courses/csci1950-u/
Location:TBD
Meeting Time:M hr: Mon 3:00-5:20
Semester:Spring
Offered this year?Yes
When Offered?Most years


Description

Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CS1230 and one of CS0320 or CS1950N (or CSCI 1971).

CRN: None