Tech Report CS-05-09
Comparative Evaluation of Desktop and Cave Environments for Learning Hypercube Rotations
Prabhat, David H. Laidlaw, Thomas F. Banchoff and Cullen D. Jackson
We compare user performance in a Cave for learning about the geometry of the hypercube and how it can be oriented in 4-space. This task was chosen because it is difficult to teach and yet has a geometric character that we expected would be more effectively addressed in an immersive environment like a Cave. Our results indicate that users are faster on the desktop but more accurate in the Cave. Responses to a postexperiment questionnaire show that people learn more about the geometry of the hypercube in the Cave.
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