Viewing & Rendering
Table of Contents
3D Geometric Modeling Road Map
Conceptual Viewing and Rendering Pipeline
Model Traversal
Traversal Paths, Composing Modeling Transformations
Adding Viewing Transformation During Traversal
Refresher on Viewing Transformation (VT) for Perspective Projection
Perspective Projection vs. Perspective Transformation
Clipping Against View Volume
Visible Surface Determination--Back-Face Culling
Visible Surface Determination--Polygon Clipping
A Digression: Graphics Hardware Architecture
Pixmaps
Buffers
Actual Viewing and Rendering Pipeline
Depth Comparison using a z-Buffer
Integer z-Buffer Example
Scan Conversion
Filling Rectangles
Polygon-Filling Algorithm
Wireframe Rendering
Illumination and Shading
Reflection Characteristics of Surfaces
Polygon Shading
Gouraud Shading
Next
Viewing & Rendering - 08 MAY 95
sl@cs.brown.edu
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