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Viewing & Rendering
Gouraud Shading
Gouraud (intensity interpolation) shading
- Use for polygon approximations to curved surfaces (e.g., the milling machine's head)
- Linear interpolation of intensity along scan lines
- Eliminates intensity discontinuities at polygon edges
- Step one: calculate "vertex normals" as average of surrounding polygons normals. Only an approximation

- Step two: calculate illumination at each vertex
- Step three: interpolate illumination along polygon edges
- Step four: interpolate illumination along spans
Works well if polygons are small



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Viewing & Rendering - 09 MAY 95
Page 31 of 31
sl@cs.brown.edu
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