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Viewing & Rendering
Clipping Against View Volume
The objects in the normalized world are clipped against the bounds of the view volume, a polygon at a time.
Polygons are clipped an edge at a time.
Intersection calculations are trivial because of the normalized planes of the canonical view volume.
New vertices are created where objects are clipped.



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Viewing & Rendering - 09 MAY 95
Page 12 of 31
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