Visual Thinking/Visual Computing
Anne Morgan Spalter and Andries van Dam
The course is over. Thanks to everyone who took participated, gave guest lectures, and otherwise supported this effort!
This page has links to:
- The Power of Images: An Overview of Visual History and Theory
- Overview of Visual Research Methods slides
- Theory: Looking at and "Reading" Visual Materials slides
- Introduction to Vision Science and Perception.
- Design Concepts slides
- 2D Computer Graphics Concepts.
- Part 1, Raster Graphics slides Part 2, Geometric Graphics slides
- 3D Computer Graphics Concepts
- The Computer in the Fine Arts slides
- Color: A Multidisciplinary Visual Field slides
Syllabus from Spring 2005 >>
About the Course
"Visual Thinking/ Visual Computing" is an interdisciplinary course designed
to provide a systematic grounding in both technical and theoretical areas
of visual research and communication, with a focus on the key role of
computer graphics. Basic technical issues such as types of data representation,
rendering strategies, and the use of 2D vs. 3D will be presented, as well
as cognitive science theories of visual thinking, visual culture studies,
and ideas, examples, and projects from the worlds of art and literature.
Course presentations will include guest lecturers from different areas
of academia and industry in which computer-based visual thinking has changed
day-to-day work life. Such guest lecturers will include University faculty
as well as thought-leaders in computer graphics (such as Jaron Lanier),
computer art, and other relevant fields.
The goal of this course is
to provide a systematic and integrating framework to help students more
effectively create, use, and understand images made with computers. Visual
thinking and communication are now integral to performing and sharing
knowledge-work in a large and ever-increasing number of academic fields
and industries -- visual literacy skills are increasingly as
important as textual and mathematical literacy.
On the practical side, students should leave this course knowing more
about how to harness the power of visual computing to create effective
visual materials. This should manifest itself in effective use of imagery
in everything from internal visual thought processes to the use of images
in a scientific explanation or multimedia presentation. On the theoretical
side, students should leave with an understanding of the way that image
meaning can be created and interpreted.
In this intensively multidisciplinary class, students will bring
together concepts and theory from fields that include visual and cultural
studies, cognitive and computer science, and art and design. Visual
investigations in all of these areas will be informed by an understanding
of the basic technical aspects of computer graphics, an essential
prerequisite for effectively using graphical software and interpreting
computer-generated visual materials made by others.