Mathematics of Projections
Table of Contents
Viewing in Three Dimensions
Oblique Projections: Why?
Specifying a View Volume
Specifying Arbitrary 3D Views
Defining a View Volume
Examples of a View Volume
Specifying the View Volume via the Window
The View Plane Coordinate System
Specifying the Viewing Volume
Explanation of Peculiarities
The Viewing Problem
The Standard Perspective View Volume
The Perspective Case
Rotation
Going Through the Steps
Another Route to the Same End
Consequence for Matrix Multiplication
One Step Further...
...and the Clincher
Application
Going Through the Steps
The Results
One Last Step
Now What?
Next
Mathematics of Projections - 09 MAY 95
sl@cs.brown.edu
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