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Overview of Computer Graphics
Environment Evolution
- Driven by hardware revolution
Character Displays (1960's - now)
- display: text plus alphamosaic pseudo-graphics
- object and command specification: command line typing
- control over appearance: coding for text formatting
- application control: single task
Vector Displays (1963 - 1980's)
- display: line drawings and stroke text
- object and command specification: command line typing, function keys, menus
- control over appearance: pseudo WYSIWYG
- application control: single or multitasked, host-satellite distributed computing
2D bitmap raster displays for PCs and workstations(1972 - now)
- display: windows, icons, legible text and "flat earth" graphics
- object and command specification: minimal typing via WIMP (Windows, Icons, Menus, Pointing) GUI (Graphical User-Interface): point-and-click selection of menu items and objects, widgets and direct manipulation (e.g. drag and drop)
- control over appearance: WYSIWYG (and WYSIAYG)
- application control: multi-tasking, networked client-server computation and window management (even X terminals)


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Overview of Computer Graphics - 08 MAY 95
Page 3 of 18
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