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Overview of Computer Graphics
Environment Evolution (Cont.)
3D graphics workstations (1986- now)
- display: real-time, pseudo-realistic images of 3D scenes
- object and command specification: 2D, 3D and nD input devices for point-and-click, widgets, direct manipulation
- control over appearance: WYSIWYG (and WYSIAYG)
- application control: multi-tasking, networked (client server) computation and window management (PEX terminals)
Chips are key in graphics subsystems
- TI TMS34020
- Intel i80860
- ASIC's
Classical time-sharing is dead
- PCs and Workstations merging in distributed heterogenous computer networks; 1:n --> n:1!
New forms of computing (1990's -)
- multimedia: text and graphics synchronized with sound, video
- hypermedia: multimedia with links
- "Digital Convergence": merging of digital television and distributed computing, consumer electronics: set-top computers (e.g., for Interactive TV, Video-On-Demand), "telecomputers"
- The Information Superhighway/Infobahn
- embedded computing (information appliances, PDA's)
- ubiquitous computing


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Overview of Computer Graphics - 08 MAY 95
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