|  | 
| 
 Public Methods | 
|  | _transf3d () | 
|  | _transf3d (const P &origin, const V &xDir, const V &yDir, const V &zDir) | 
|  | _transf3d (const V &col0, const V &col1, const V &col2) | 
|  | _transf3d (const P &origin, const V &xDir, const V &yDir) | 
|  | _transf3d (const L &axis) | 
|  | _transf3d (const P &origin) | 
| Greal & | operator() (int i1, int i2) | 
| Greal | operator() (int i1, int i2) const | 
| void | set_perspective (int p) | 
| int | perspective () const | 
| V | get_scale () const | 
| void | getCoordSystem (P &o, V &x, V &y, V &z) const | 
| V | X () const | 
| V | Y () const | 
| V | Z () const | 
| P | origin () const | 
| Greal * | matrix () const | 
| void | vals (RAWmat &d, bool row=true) const | 
| T | rotation () const | 
| T | transpose () const | 
| T | unscaled () const | 
| T | normalize_basis () const | 
| T | orthogonalize () const | 
| T | invert () const | 
| T | derivative (const P &) const | 
| bool | isValid () const | 
| bool | isIdentity () const | 
| bool | isOrthogonal () const | 
| bool | isEqualScalingOrthogonal () const | 
| int | operator!= (const T &m) const | 
| int | operator== (const T &m) const | 
| 
 Static Public Methods | 
| T | rotation (const Q &quat) | 
| T | rotation (const L &axis, Greal angle) | 
| T | rotation (const V &axis, Greal angle) | 
| T | shear (const V &normal, const V &shearVec) | 
| T | scaling (const P &fixedPt, Greal factor) | 
| T | scaling (const P &fixedPt, const V &xyzFactors) | 
| T | scaling (const V &xyzFactors) | 
| T | scaling (Greal factor) | 
| T | stretching (const L &axis) | 
| T | translation (const V &) | 
| T | align (const P &src1, const P &src2, const P &src3, const P &dst1, const P &dst2, const P &dst3) | 
| T | align (const P &src1, const V &src2, const V &src3, const P &dst1, const V &dst2, const V &dst3) | 
| T | align (const P &src1, const V &src2, const P &dst1, const V &dst2) | 
| T | alignAndScale (const P &o, const V &x, const V &y, const V &z) | 
| 
 Protected Attributes | 
| Greal | _c [4][4] | 
| int | _perspective |