| _c | _transf3d< T, P, V, L, Q > |  [protected] | 
  | _perspective | _transf3d< T, P, V, L, Q > |  [protected] | 
  | _transf3d() | _transf3d< T, P, V, L, Q > |  [inline] | 
  | _transf3d(const P &origin, const V &xDir, const V &yDir, const V &zDir) | _transf3d< T, P, V, L, Q > |  | 
  | _transf3d(const V &col0, const V &col1, const V &col2) | _transf3d< T, P, V, L, Q > |  | 
  | _transf3d(const P &origin, const V &xDir, const V &yDir) | _transf3d< T, P, V, L, Q > |  | 
  | _transf3d(const L &axis) | _transf3d< T, P, V, L, Q > |  | 
  | _transf3d(const P &origin) | _transf3d< T, P, V, L, Q > |  | 
  | align(const P &src1, const P &src2, const P &src3, const P &dst1, const P &dst2, const P &dst3) | _transf3d< T, P, V, L, Q > |  [static] | 
  | align(const P &src1, const V &src2, const V &src3, const P &dst1, const V &dst2, const V &dst3) | _transf3d< T, P, V, L, Q > |  [static] | 
  | align(const P &src1, const V &src2, const P &dst1, const V &dst2) | _transf3d< T, P, V, L, Q > |  [static] | 
  | alignAndScale(const P &o, const V &x, const V &y, const V &z) | _transf3d< T, P, V, L, Q > |  [static] | 
  | derivative(const P &) const | _transf3d< T, P, V, L, Q > |  | 
  | get_scale() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | getCoordSystem(P &o, V &x, V &y, V &z) const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | invert() const | _transf3d< T, P, V, L, Q > |  | 
  | isEqualScalingOrthogonal() const | _transf3d< T, P, V, L, Q > |  | 
  | isIdentity() const | _transf3d< T, P, V, L, Q > |  | 
  | isOrthogonal() const | _transf3d< T, P, V, L, Q > |  | 
  | isValid() const | _transf3d< T, P, V, L, Q > |  | 
  | matrix() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | normalize_basis() const | _transf3d< T, P, V, L, Q > |  | 
  | operator!=(const T &m) const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | operator()(int i1, int i2) | _transf3d< T, P, V, L, Q > |  [inline] | 
  | operator()(int i1, int i2) const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | operator==(const T &m) const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | origin() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | orthogonalize() const | _transf3d< T, P, V, L, Q > |  | 
  | perspective() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | rotation() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | rotation(const Q &quat) | _transf3d< T, P, V, L, Q > |  [static] | 
  | rotation(const L &axis, Greal angle) | _transf3d< T, P, V, L, Q > |  [static] | 
  | rotation(const V &axis, Greal angle) | _transf3d< T, P, V, L, Q > |  [static] | 
  | scaling(const P &fixedPt, Greal factor) | _transf3d< T, P, V, L, Q > |  [static] | 
  | scaling(const P &fixedPt, const V &xyzFactors) | _transf3d< T, P, V, L, Q > |  [static] | 
  | scaling(const V &xyzFactors) | _transf3d< T, P, V, L, Q > |  [static] | 
  | scaling(Greal factor) | _transf3d< T, P, V, L, Q > |  [static] | 
  | set_perspective(int p) | _transf3d< T, P, V, L, Q > |  [inline] | 
  | shear(const V &normal, const V &shearVec) | _transf3d< T, P, V, L, Q > |  [static] | 
  | stretching(const L &axis) | _transf3d< T, P, V, L, Q > |  [static] | 
  | translation(const V &) | _transf3d< T, P, V, L, Q > |  [static] | 
  | transpose() const | _transf3d< T, P, V, L, Q > |  | 
  | unscaled() const | _transf3d< T, P, V, L, Q > |  | 
  | vals(RAWmat &d, bool row=true) const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | X() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | Y() const | _transf3d< T, P, V, L, Q > |  [inline] | 
  | Z() const | _transf3d< T, P, V, L, Q > |  [inline] |