| _c | _transf3d< T, P, V, L, Q > | [protected] |
| _perspective | _transf3d< T, P, V, L, Q > | [protected] |
| _transf3d() | _transf3d< T, P, V, L, Q > | [inline] |
| _transf3d(const P &origin, const V &xDir, const V &yDir, const V &zDir) | _transf3d< T, P, V, L, Q > | |
| _transf3d(const V &col0, const V &col1, const V &col2) | _transf3d< T, P, V, L, Q > | |
| _transf3d(const P &origin, const V &xDir, const V &yDir) | _transf3d< T, P, V, L, Q > | |
| _transf3d(const L &axis) | _transf3d< T, P, V, L, Q > | |
| _transf3d(const P &origin) | _transf3d< T, P, V, L, Q > | |
| align(const P &src1, const P &src2, const P &src3, const P &dst1, const P &dst2, const P &dst3) | _transf3d< T, P, V, L, Q > | [static] |
| align(const P &src1, const V &src2, const V &src3, const P &dst1, const V &dst2, const V &dst3) | _transf3d< T, P, V, L, Q > | [static] |
| align(const P &src1, const V &src2, const P &dst1, const V &dst2) | _transf3d< T, P, V, L, Q > | [static] |
| alignAndScale(const P &o, const V &x, const V &y, const V &z) | _transf3d< T, P, V, L, Q > | [static] |
| derivative(const P &) const | _transf3d< T, P, V, L, Q > | |
| get_scale() const | _transf3d< T, P, V, L, Q > | [inline] |
| getCoordSystem(P &o, V &x, V &y, V &z) const | _transf3d< T, P, V, L, Q > | [inline] |
| invert() const | _transf3d< T, P, V, L, Q > | |
| isEqualScalingOrthogonal() const | _transf3d< T, P, V, L, Q > | |
| isIdentity() const | _transf3d< T, P, V, L, Q > | |
| isOrthogonal() const | _transf3d< T, P, V, L, Q > | |
| isValid() const | _transf3d< T, P, V, L, Q > | |
| matrix() const | _transf3d< T, P, V, L, Q > | [inline] |
| normalize_basis() const | _transf3d< T, P, V, L, Q > | |
| operator!=(const T &m) const | _transf3d< T, P, V, L, Q > | [inline] |
| operator()(int i1, int i2) | _transf3d< T, P, V, L, Q > | [inline] |
| operator()(int i1, int i2) const | _transf3d< T, P, V, L, Q > | [inline] |
| operator==(const T &m) const | _transf3d< T, P, V, L, Q > | [inline] |
| origin() const | _transf3d< T, P, V, L, Q > | [inline] |
| orthogonalize() const | _transf3d< T, P, V, L, Q > | |
| perspective() const | _transf3d< T, P, V, L, Q > | [inline] |
| rotation() const | _transf3d< T, P, V, L, Q > | [inline] |
| rotation(const Q &quat) | _transf3d< T, P, V, L, Q > | [static] |
| rotation(const L &axis, Greal angle) | _transf3d< T, P, V, L, Q > | [static] |
| rotation(const V &axis, Greal angle) | _transf3d< T, P, V, L, Q > | [static] |
| scaling(const P &fixedPt, Greal factor) | _transf3d< T, P, V, L, Q > | [static] |
| scaling(const P &fixedPt, const V &xyzFactors) | _transf3d< T, P, V, L, Q > | [static] |
| scaling(const V &xyzFactors) | _transf3d< T, P, V, L, Q > | [static] |
| scaling(Greal factor) | _transf3d< T, P, V, L, Q > | [static] |
| set_perspective(int p) | _transf3d< T, P, V, L, Q > | [inline] |
| shear(const V &normal, const V &shearVec) | _transf3d< T, P, V, L, Q > | [static] |
| stretching(const L &axis) | _transf3d< T, P, V, L, Q > | [static] |
| translation(const V &) | _transf3d< T, P, V, L, Q > | [static] |
| transpose() const | _transf3d< T, P, V, L, Q > | |
| unscaled() const | _transf3d< T, P, V, L, Q > | |
| vals(RAWmat &d, bool row=true) const | _transf3d< T, P, V, L, Q > | [inline] |
| X() const | _transf3d< T, P, V, L, Q > | [inline] |
| Y() const | _transf3d< T, P, V, L, Q > | [inline] |
| Z() const | _transf3d< T, P, V, L, Q > | [inline] |