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Mathematics of Projections
Going Through the Steps
Rotate the view so that the VUP vector aligns with the y-axis
At this point, the v
vector will have been transformed to

Because the view direction points along the z-
axis, and v
is perpendicular to the view direction, the vector v^
must have the form




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Mathematics of Projections - 09 MAY 95
Page 30 of 44
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