Rendering - Scene Acquisition

3D Scene Acquisition

Project Overview

We would like to be able to continually "scan" and reconstruct arbitrary 3D objects, people, and even entire rooms from remote locations. We want 3D video capability; while this should, in theory, be provided by existing image-based rendering techniques, the real-time application of these techniques is generally hampered by the difficulties involved in the acquisition of real-time scene-depth information and in the merging of image and range information from a multitude of camera locations. Much of the spectrum of approaches to such 3D scene extraction can be characterized along a spectrum from no-depth-range-information (but large dense set of camera images) [LEVO96], to full depth information but few camera images.


Center Sites

Cornell

Lead Researchers

Henry Fuchs
Greg Welch
Donald P. Greenberg

Bibliographic References

[LEVO96]M. Levoy, P. Hanrahan, "Light Field Rendering", Computer Graphics Proceedings, Annual Conference Series, 1996, ACM SIGGRAPH, pp. 31-41.

Rendering Bibliography

Full Research Bibliography

Web References

Rendering Overview
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