Why to learn the net...

Does the Internet scare you? It shouldn't!

Some history...

A few decades ago, the concept of a shared information space created by connecting millions of computers, of all different types, all over the world was the stuff of science fiction. The idea that a non-scientist would be able to sit down at a computer and play a 3D game with people on the other side of the planet was not expected to become a reality. But it has.

Today, unlimited usage of the Internet (from the U.S.) costs less than cable TV. To understand why, one must look back to 1966, when a scientist named Bob Taylor was working at the Advanced Research Projects Agency (ARPA). He was in charge of funding and overseeing the nascent field of computer research. In this role, he had to work on many different machines and communicate with researchers who also had different types of machine. "It became obvious," he said years later, "that we ought to find a way to connect all these different machines." 1 In particular, he wanted to find a way to share the country's scarce computing resources and maximize the effectiveness of the funding by having different universities specialize in different areas.

Why not try tying them altogether? By building a system of electronic links between machines, researchers doing similar work in different parts of the country could share resources and results more easily. Instead of spreading a half-dozen expensive mainframes across the country to support advanced graphics research, ARPA could concentrate resources in one or two places and build a way for everyone to get at them. 2

Thus, as a way to consolidate computing resources, a new type of network was born. ARPANET (as it came to be called) became a working network in the late 1960s. At its first large public demonstration in 1972 there were 29 nodes. Soon other networks emerged, including one among computer science research institutions (CSNET), one among IBM machines (BITNET for Because It's Time NETwork), USENET, which had become a distributed news network, and NASA's Space Physics Analysis Network (SPAN). Because these networks all used something called Internet Protocol (discussed in Section 3.1), they were often collectively referred to as the Internet. In 1985, the NSF created a high-speed backbone connecting five newly created Supercomputer Centers. This NSFNET provided crucial infrastructure for the Internet, allowing regional networks to tap into the larger, faster network that supported research institutions.

Although work had been done on distributed networks for military purposes, the ARPANET was never conceived of as military infrastructure. Its distributed design was solely for the purpose of speed and reliability for research use. "...The mainstream press... picked up the grim myth of a nuclear survival scenario and... presented it as an established truth." In fact, the project "embodied the most peaceful intentions-that researchers might share computer resources...ARAPNET and its progeny, the Internet, had nothing to do with supporting or surviving war." 3

The Internet provided a means of textual communication, such as email (electronic mail) and a way to transfer files (called ftp for file transfer protocol) but lacked easy-to-use navigational tools and any way to show images. The World Wide Web eliminated these restrictions and made the Internet accessible to the most naive of computer users. A collection of hyperlinked multimedia data stored on machines throughout the Internet, the Web is based on work done in the early 1990s by Tim Berners-Lee at CERN (the European Laboratory for Particle Physics, based in Switzerland). Inspired as a way to cope with limited travel funds, it was at first strictly textual and used by physicists to share research data. In 1993, NCSA (the National Center for Supercomputing Applications, at the University of Illinois at Urbana-Champaign) released Mosaic, a free program with a graphical user interface for exploring the Web. Use of Mosaic spread quickly and commercial companies such as Netscape Communications were formed to make competing programs. As of 1997, well over 30 million Web documents (or pages) are accessible to almost anyone with a computer and a phone line, and the Web continues to grow exponentially. 4

How to be "online"

Since the Internet has become a massive index for information, most universities and many other educational institutions offer their students free access. In addition, many companies offer services for minimal fees (examples: AOL, prodigy, EPIX...). Any person with a computer a modem and the interest to be networked can be. Online access means being able to communicate with other through e-mail (electronic mail) and browse the world-wide-web. Both e-mail and the "web" have a wide variety of programs that one can use. Here, you are using Pine (which stands for Pine is not Elm - a recursive definition based on an old e-mail reader called Elm) and Netscape (a browser from the company that specializes in web browsers). Other programs that are commonly used for information are IRC (Internet Relay Chat - a text based discussion forum) and FTP (File Transfer Protocol - a means of acquiring programs and files from other people's accounts).

The World Wide Web and how you can be a part of it...

Although their are multitudes of programs on the internet, we are going to focus on the world-wide-web for a moment. As you "surf" (that is the term used for randomly clicking on links to go to other pages of the web) the Internet, you will see various types of pages. Some are bland and grey with no links; others are graphical and informative; many are gaudy. Regardless, they are all fairly simple to create. How you may ask? Simple: HTML! Hypertext Markup Language is a set of tags used to make those pages. Text is easy- no tags needed but if you want to add pictures or formatting, tags are necessary. A complete list of HTML Tags can be found here. After you feel comfortable with the world wide web (try the web activity), make a simple webpage (see the Home Page activity).

For more information about the Internet, see Learn the Net:


1. Katie Hafner and Matthew Lyon, Where the Wizards Stay up Late: The Origins of the Internet, Simon and Schuster, 1996, pp. 41-2.

2. Ibid., p. 10.

3. Statistics from Alta Vista at http://altavista.digital.com/


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