I publish a column on in Gamasutra (International Game Developer's Association's on-line journal) and flipcode.com that reviews the most important SIGGRAPH papers relevant to game developers. This helps disseminate research results into industry and encourages future collaborations.
Click on the article names for PDF versions or the URLs to link to the magazine sites.
A Game Developer's Review of SIGGRAPH 2005/Technical Event Wrap-Up. gamasutra, August 2005, http://www.gamasutra.com/features/200508111/mcguire_01.shtml.
A Game Developer's Review of SIGGRAPH 2004/Event Wrap-Up. gamasutra, August 2004, http://www.gamasutra.com/features/20040830/mcguire_01.shtml. Reprinted by ACM SIGGRAPH Vancouver, October 2004, http://vancouver.siggraph.org/12_archive_2004-08.html.
A Game Developer's Review of SIGGRAPH 2003. flipcode, July 2003, http://www.flipcode.com/misc/siggraph2003.shtml
A Game Developer's Review of SIGGRAPH 2002: San Antonio. flipcode, July 2002, http://www.flipcode.com/misc/siggraph2002.shtml
A Game Developer's Perspective of SIGGRAPH 2001. flipcode, July 2001, http://www.flipcode.com/misc/siggraph2001.shtml
A Game Developer's Review of SIGGRAPH 2000: New Orleans. flipcode, July 2000, http://www.flipcode.com/misc/siggraph2000.shtml