| ||||||
| ||||||
| Prototype | ||||||
|
template <class VecX, class VecY, class VecZ> void add(const VecX& x, const VecY& y, VecZ z) ; | ||||||
| Description | ||||||
| Add the elements of x and y and assign into z. | ||||||
| Definition | ||||||
| mtl.h | ||||||
| Requirements on types | ||||||
| ||||||
| Preconditions | ||||||
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| ||||||
| Complexity | ||||||
| linear time | ||||||
| Example | ||||||
In y_ax_y.cc:
typedef matrix< double, rectangle<>, dense<>, row_major>::type Matrix; Matrix A(3,3); double SCALE = - A(2,1) / A(1,1); add(scaled(A[0], SCALE), A[1], A[1]); More examples can be found in vecvec_add.cc | ||||||
| Notes | ||||||
| See also | ||||||

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