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Geometric Transformations
Homogeneous Coordinates
Some uses we'll be seeing later
Construction: putting sub-objects in their parents' coordinate system
- transforming primitives in their coordinate system
View volume mapping
- 2D: Window --> Viewport mapping
- 3D: normalization: mapping arbitrary view volume into canonical view volume
Parallel (orthographic and oblique) and perspective projection
Perspective transformation


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Geometric Transformations - 09 MAY 95
Page 44 of 51
sl@cs.brown.edu
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