Haptics
We are exploring metaphors for haptic user interfaces that present and
manipulate features which do not have a unique, intuitive, natural
mapping into a haptic form. Simple examples include guiding the user's
motion, as in the physical snap-to-grid work done recently in
collaboration between Brown and UNC, and gravity relief to alleviate
the strain of keeping one's hand in the air for a long time. We
believe that the guidance idea in particular can be extended into a
very general and useful tool. Since humans seem to process haptic
input much faster than visual input, we believe that haptic user
interfaces are likely to be faster and more efficient to work with. We
also note that haptic interaction is ubiquitous in people's daily
lives. Although other modalities can be substituted for haptics, the
success of leveraging people's existing drawing skills in the Sketch
interface suggests that similar gains may result from leveraging
people's existing haptic interaction skills. We expect to build on the
experience gained by Fred Brooks and his team in using haptics for
molecular modeling [TAYL93].
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[TAYL93] R.M. Taylor, et al., "The Nanomanipulator: A Virtual-Reality
Interface for a Scanning Tunneling Microscope," Computer Graphics:
Proceedings of SIGGRAPH '93, August 1993.