IS3D::VRMLObj Member List
This is the complete list of members for
IS3D::VRMLObj, including all inherited members.
| _bbox | IS3D::DrawObj | [protected] |
| _bboxDisplayed | IS3D::DrawObj | [protected] |
| _color | IS3D::VRMLObj | [protected] |
| _contextInitialized | IS3D::DrawObj | [protected] |
| _displayed | IS3D::DrawObj | [protected] |
| _drawingPass | IS3D::DrawObj | [protected] |
| _frame | IS3D::DrawObj | [protected] |
| _lit | IS3D::DrawObj | [protected] |
| _model | IS3D::VRMLObj | [protected] |
| _movable | IS3D::DrawObj | [protected] |
| _name | IS3D::DrawObj | [protected] |
| _posed | IS3D::VRMLObj | [protected] |
| _roomObj | IS3D::DrawObj | [protected] |
| _selectable | IS3D::DrawObj | [protected] |
| _shadeMode | IS3D::VRMLObj | [protected] |
| _texname | IS3D::VRMLObj | [protected] |
| _transparent | IS3D::DrawObj | [protected] |
| contextInit() | IS3D::DrawObj | [inline, virtual] |
| draw() | IS3D::VRMLObj | [virtual] |
| DrawObj(std::string name, int roomObj=0, int displayInitially=1) | IS3D::DrawObj | |
| getBoundingBox() | IS3D::DrawObj | [inline] |
| getBoundingBoxDisplayed() | IS3D::DrawObj | [inline] |
| getContextInitialized() | IS3D::DrawObj | [inline] |
| getCoordinateFrame() | IS3D::DrawObj | [inline] |
| getDisplayed() | IS3D::DrawObj | [inline] |
| getDrawingPass() | IS3D::DrawObj | [inline] |
| getLit() | IS3D::DrawObj | [inline] |
| getMovable() | IS3D::DrawObj | [inline] |
| getName() | IS3D::DrawObj | [inline] |
| getRenderAsTransparent() | IS3D::DrawObj | [inline] |
| getRoomObj() | IS3D::DrawObj | [inline] |
| getSelectable() | IS3D::DrawObj | [inline] |
| getShadeMode() | IS3D::VRMLObj | [inline] |
| getVRMLModel() | IS3D::VRMLObj | |
| hide() | IS3D::DrawObj | [inline, virtual] |
| hideBoundingBox() | IS3D::DrawObj | [inline, virtual] |
| highlight() | IS3D::DrawObj | [inline, virtual] |
| pointIntersectCoarse(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
| pointIntersectFine(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
| readIS3(istream *is) | IS3D::DrawObj | [virtual] |
| readVRML(istream *is) | IS3D::DrawObj | [virtual] |
| reColor(const Color4 &c, int colorNum=0) | IS3D::VRMLObj | [inline, virtual] |
| reTexture(const std::string &texname, int texNum=0) | IS3D::VRMLObj | [inline, virtual] |
| setBoundingBox(BBox bbox) | IS3D::DrawObj | [inline, virtual] |
| setBoundingBoxDisplayed(bool d) | IS3D::DrawObj | [inline, virtual] |
| setContextInitialized() | IS3D::DrawObj | [inline, virtual] |
| setCoordinateFrame(CoordinateFrame cf) | IS3D::DrawObj | [inline, virtual] |
| setDisplayed(bool d) | IS3D::DrawObj | [virtual] |
| setDrawingPass(int d) | IS3D::DrawObj | [inline, virtual] |
| setLit(bool l) | IS3D::DrawObj | [inline, virtual] |
| setMovable(bool m) | IS3D::DrawObj | [inline, virtual] |
| setRenderAsTransparent(bool t) | IS3D::DrawObj | [inline, virtual] |
| setRoomObj(bool r) | IS3D::DrawObj | [inline, virtual] |
| setShadeMode(RenderDevice::ShadeMode mode) | IS3D::VRMLObj | [inline] |
| show() | IS3D::DrawObj | [inline, virtual] |
| showBoundingBox() | IS3D::DrawObj | [inline, virtual] |
| showVertexNumbers(bool s) | IS3D::VRMLObj | [inline] |
| unhighlight() | IS3D::DrawObj | [inline, virtual] |
| VRMLObj(const std::string &filename) | IS3D::VRMLObj | |
| writeIS3(ostream *os) | IS3D::DrawObj | [virtual] |
| writeVRML(ostream *os) | IS3D::DrawObj | [virtual] |
| ~DrawObj() | IS3D::DrawObj | [virtual] |
| ~VRMLObj() | IS3D::VRMLObj | [virtual] |