, including all inherited members.
| clearShadowModels() | IS3D::DrawMgr | [static] |
| contextInit() | IS3D::DrawMgr | [static] |
| contextInitThisObject(DrawObjRef d) | IS3D::DrawMgr | [static] |
| drawBackground() | IS3D::DrawMgr | [static] |
| drawFrame() | IS3D::DrawMgr | [static] |
| drawFullscreenTexture(TextureRef t, float xmin, float ymin, float xmax, float ymax) | IS3D::DrawMgr | [static] |
| drawShadows() | IS3D::DrawMgr | [static] |
| drawThisObject(DrawObjRef d) | IS3D::DrawMgr | [static] |
| get2DDrawObject(int objNum, int drawingPass=0) | IS3D::DrawMgr | [static] |
| getBackgroundOffgetX() | IS3D::DrawMgr | [inline, static] |
| getBackgroundOffsetY() | IS3D::DrawMgr | [inline, static] |
| getBackgroundRepeat() | IS3D::DrawMgr | [inline, static] |
| getBackgroundTexture() | IS3D::DrawMgr | [inline, static] |
| getDrawObject(int objNum, int drawingPass=0) | IS3D::DrawMgr | [static] |
| getFilmplane() | IS3D::DrawMgr | [static] |
| getNum2DDrawObjects(int drawingPass=0) | IS3D::DrawMgr | [static] |
| getNumDrawObjects(int drawingPass=0) | IS3D::DrawMgr | [static] |
| getRoomToVirtualSpaceFrame() | IS3D::DrawMgr | [static] |
| getRoomToVirtualSpaceScale() | IS3D::DrawMgr | [static] |
| popObjectToWorld() | IS3D::DrawMgr | [static] |
| pushAndPostMultiplyObjectToWorld(CoordinateFrame postMultFrame) | IS3D::DrawMgr | [static] |
| pushAndReplaceObjectToWorld(CoordinateFrame newObjToWorld) | IS3D::DrawMgr | [static] |
| register2DObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
| registerObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
| registerShadowModel(G3D::PosedModelRef m) | IS3D::DrawMgr | [static] |
| registerShadowModels(Array< PosedModelRef > models) | IS3D::DrawMgr | [static] |
| remove2DObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
| removeObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
| removeShadowModel(G3D::PosedModelRef m) | IS3D::DrawMgr | [static] |
| roomNormalToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
| roomPointToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
| roomSpacePointToScreenPoint(const Vector3 &roomPt) | IS3D::DrawMgr | [static] |
| roomToVirtualSpace(const Ray &r) | IS3D::DrawMgr | [static] |
| roomToVirtualSpace(const CoordinateFrame &c) | IS3D::DrawMgr | [static] |
| roomVectorToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
| screenPointToG3DCoords(const Vector2 &screenPt) | IS3D::DrawMgr | [static] |
| screenPointToRoomSpaceFilmplane(const Vector2 &v) | IS3D::DrawMgr | [static] |
| screenPointToRoomSpacePoint(const Vector2 &v, bool &hitGeometry) | IS3D::DrawMgr | [static] |
| screenPointToRoomSpaceXYPlane(const Vector2 &v) | IS3D::DrawMgr | [static] |
| screenPointToRoomSpaceZEqualsPlane(const Vector2 &v, double z) | IS3D::DrawMgr | [static] |
| setBackgroundOffsetX(float o) | IS3D::DrawMgr | [inline, static] |
| setBackgroundOffsetY(float o) | IS3D::DrawMgr | [inline, static] |
| setBackgroundRepeat(float r) | IS3D::DrawMgr | [inline, static] |
| setBackgroundTexture(TextureRef t) | IS3D::DrawMgr | [inline, static] |
| setRoomToVirtualSpaceFrame(const CoordinateFrame &roomToVirtual) | IS3D::DrawMgr | [static] |
| setRoomToVirtualSpaceScale(const double scale) | IS3D::DrawMgr | [static] |
| setShowFPS(bool b) | IS3D::DrawMgr | [inline, static] |
| setShowPolygonCount(bool b) | IS3D::DrawMgr | [inline, static] |
| useShadows() | IS3D::DrawMgr | [static] |
| virtualNormalToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
| virtualPointToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
| virtualToRoomSpace(const Ray &r) | IS3D::DrawMgr | [static] |
| virtualVectorToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |