Morgan McGuire, George Stathis, Hanspeter Pfister, and Shriram Krishnamurthi. Abstract Shade Trees. To appear in Proceedings of I3D 2006, Redwood City, CA.
My annual SIGGRAPH for Game Developers series.
Morgan McGuire and Peter Sibley. A Heightfield on an Isometric Grid. SIGGRAPH 2004 Sketch; 2005 Tech Report
Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, and Fredo Durand. Defocus Video Matting. SIGGRAPH 2005
Morgan McGuire and Wojciech Matusik. Defocus Difference Matting. SIGGRAPH 2005 Sketch
Sascha Becker,
Shawn Greenlee,
Dmitri Lemmerman,
Morgan McGuire,
Nicholas Musurca, and
Noah Wardrip-Fruin. Cave Writing: Toward a Platform for Literary Immersive VR.
SIGGRAPH 2005 Sketch
Pawel Wrotek, Alexander Rice, and Morgan McGuire. Real-Time Bump Map Deformations using Graphics Hardware. to appear in jgt, 2005. An early version of this work previously appeared as SIGGRAPH 2004 poster and took 2nd place in the ACM SIGGRAPH Student Research Competition.
Morgan McGuire. Observations on Silhouette Sizes. jgt, vol 9, no 1, 2004.
Harold S. Stone, Bo Tao,
and Morgan McGuire. Analysis of image registration noise due to
rotationally dependent aliasing, J. Vis. Commun. Image. R. 14 (2003)
pp. 114-135. [PDF]
Morgan McGuire and Harold S. Stone. Techniques for Multiresolution
Image Registration in the Presence of Occlusions. IEEE Transactions
on Geoscience and Remote Sensing 38(3):1476-1479, May 2000 An early
version of this paper appeared in Proceedings of Image Registration
Workshop pp.101-122, 1997 [PPT Talk] [DOC]
Harold S. Stone, J. LeMoigne, and Morgan McGuire. The Translation
Sensitivity of Wavelet-Based Registration. IEEE Transactions on
Pattern Analysis and Machine Intelligence 21(10):1074-1081, 1999 An
early version of this paper in Proceedings of the 26th AIPR Workshop,
Proceedings of the SPIE, Exploiting New Image Sources and Sensors
3240:116-125, 1997 [PDF]
Morgan McGuire and John
F. Hughes. Hardware Determined Edge Features. Proceedings of the Non-Photorealistic Animation and Rendering 2004 (NPAR '04), Annecy, France, June 7-9, 2004. Originally titled "NPR on Programmable Hardware".
Morgan McGuire,
Shriram Krishnamurthi, and John F. Hughes. Programming
Languages for Compressing Graphics. Proceedings of ESOP
2002. http://www.cs.brown.edu/people/morgan/evolver/index.html
[PDF] [PS] [PPT Talk]
Morgan McGuire, System and method for compile-time checking of units. United States Patent 6,598,186 issued July
22, 2003 [HTML]
Morgan McGuire. Image
Registration Method. United States Patent 6,266,452 issued July
24, 2001 [HTML] [PPT Talk] An early version of this work appeared as Morgan McGuire. An image registration technique for recovering rotation, scale and translation parameters. NEC Tech Report, Feb. 1998. [PDF]
Morgan McGuire, John
F. Hughes, Kevin Egan, Mark Kilgard, and Cass Everitt. Fast, practical
and robust shadows. Brown Univ. Tech. Report CS03-19, Oct 27, 2003.
Morgan McGuire, Guide to
Cg 1.1. graphics3d.com, Sept 10, 2003. http://graphics3d.com/guides/cg_1_1/index.html
Morgan McGuire, Five Ways I Improved My Coding Workflow. flipcode, October 10
2002, http://www.flipcode.com/articles/article_codingworkflow.shtml
Morgan McGuire, Guide to
Cg Runtime 1.0. graphics3d.com, June 21, 2002. http://graphics3d.com/guides/cg/index.html
Morgan McGuire, Guide to
CVS. graphics3d.com, http://graphics3d.com/guides/cvs/index.html
Morgan McGuire, Guide to
Emacs. graphics3d.com,
http://graphics3d.com/guides/emacs/index.html
Morgan McGuire. Efficient Shadow Rendering. in GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics, R. Fernando ed. Addison Wesley, 2004, ISBN: 0-321-22832-4
Morgan McGuire. The Curl 2D
Immediate Mode Graphics API. Masters Thesis, MIT, May 21, 2000 [DOC] [PS] [PDF]
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