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Goal
- Produce interesting abstract 2D images and animations
by collaboration between a genetic algorithm and a human user.
- The computer is the artist, the human the art critic!
- Use Java to produce a relatively efficient, platform independent program for this.
Related Work
Sims Karl,
"Artificial Evolution for Computer Graphics" Computer Graphics, 25(4),
July 1991, pp. 319-328 created static images and morphs between
them using LISP on a CM2 and invented this approach.