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Prototype | ||||||
template <class VecW, class VecX, class VecY, class VecZ> void add(const VecX& x, const VecY& y, const VecZ& z, VecW w) ; | ||||||
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Description | ||||||
Add the elements of x, y, and z and assign into w. For now just dense vectors. | ||||||
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Definition | ||||||
mtl.h | ||||||
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Requirements on types | ||||||
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Preconditions | ||||||
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Complexity | ||||||
linear time | ||||||
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Example | ||||||
In vecvec_add3.cc:
dense1D<double> x(20,2), y(20,3), z(10,1), w(10); add(strided(x,2), strided(y,2), z, w); | ||||||
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Notes | ||||||
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See also | ||||||
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