Mathematical topics in computer graphics, including
- Sketching of shapes and motion
- Non-photorealistic rendering
- Manifold-based methods
- Virtual clothing
- Interaction clothing
John Hughes (B.A., Mathematics, Princeton, 1977; Ph.D., Mathematics,
U.C. Berkeley, 1982) is a Professor of Computer Science at
Brown University. His research is in computer graphics, particularly
those aspects of graphics involving substantial mathematics. As author
or co-author of 19 SIGGRAPH papers, he's done research in
geometric modeling, user interfaces for modeling, non-photorealistic
rendering, and animation systems. He's served as an associate editor
for ACM Transaction on Graphics and the Journal of Graphics Tools,
and has been on the SIGGRAPH program committee multiple times. He
co-organized Implicit Surfaces '99, the 2001 Symposium in Interactive
3D Graphics, and the first Eurographics Workshop on Sketch-Based
Interfaces and Modeling, and was the Papers Chair for SIGGRAPH
2002. He is a co-author of "Computer Graphics: Principles and
Practice," a standard reference work.