The multiagent learning research group at Brown studies automated
agents that engage in game-theoretic (i.e., strategic) activities,
exemplified by, for example, the Prisoners' Dilemma. While
participating in such games, agents interact repeatedly with
their environment and with one another, giving them an opportunity to
employ machine learning techniques to learn to make decisions that
best satisfy their objectives.
Research on multiagent learning in games at Brown encompasses
the following:
- designing learning algorithms that behave optimally in the
non-stationary environments that naturally arise in multiagent
settings,
- envisioning new game-theoretic solution concepts that capture the
collective behavior of adaptive agents that employ heuristic learning
strategies, and
- creating market mechanisms that induce collective agent
behavior which satisfies globally desirable properties, such as
fairness and efficiency.