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Course Summary

Pokemon Go puts Pikachu on the ground, but why does it look 'floaty'?
Snapchat face swap creates funny portraits, but can we make it look real?
HoloLens places virtual objects in the world, but can they be indistinguishable from reality?

How does computer vision enable these new interactive graphical applications, and how can we improve them?

Modern visual computing often relies on computer vision to analyse real-world captured imagery and create new natural interactions with computers. In this seminar course, we will discover the state of the art algorithmic contributions in computer vision which make the interactive merging of real-world imagery and graphics possible. Each week, we will read pairs of complementary papers, present them, and discuss their contributions, impact, and limitations. Then, we will build upon our analyses and discussions to create group projects which try to further the state of the art. Beyond computer vision, this course will help you learn how to quickly interpret and assess academic papers, how to help generate research ideas, and how to give effective and engaging presentations.

Please join us!

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