Final Project

CS237 November/December

 

 

1. Dates

Out

Tue, 10/22

Due 10/24

Due  12/10

 Project Concept Sketches

Completed Projects                               

 

2. Goals

  1. Combine the many design aspects we’ve explored thus far into a cohesive whole
  2. Become more expert in the design space of the Cave
  3. Refine your understanding of fluid flow
  4. Work with real scientific data
  5. Understand how your ideas fit in with what’s been done in the research community

 

 

3. Design Criteria

Your final project proposal should clearly have:

 

  1. A conceptually and visually cohesive theme. Your model should be comfortable at least and possibly thrilling or soothing to experience. An overall intuitive connection with fluid flow in the sense of place and the phenomena that are documented is definitely desirable.
  2. An appropriate scope for the time frame of the rest of the semester. As indicated in the schedule below, we are gong to be running on tight deadlines. If a stage of the task is finished, move on. Any time we might save will be useful at the end for tweaking and revision.
  3. A Larger Scope Or Direction Beyond What Can Be Realized. Although our primary task is to realize these designs in the Cave as it is currently configured, a larger goal is to ultimately suggest extensions of the cave’s possibilities. These can be suggested in project descriptions that accompany the model, or by the inclusion of a virtual or physical tool that doesn’t really function but suggest an interesting “what if”. There must be a functioning toolset as well, however.
  4. A realistic plan for implementation (see below) with weekly measurable milestones. It would be good to keep track of your pace as the weeks progress. If it is taking too long to achieve certain aspects of your model, you might want to anticipate running out of time at the end, and simplify your plan.
  5. Specific intermediate results to present for group crits in the class schedule: See the schedule below.
  6. An optimally functional interaction component: Your final model should respond to the user on a comfortable and intuitive basis, according to principles we have discussed in the first half of the course. It should also, of course, work.
  7. An optimally functional visual component: Your design should be easily legible and interpretable, making effective use of formal metaphor and color. Transformations of color and icons in relation to data variation should have an intuitive visual legibility.
  8. A scientific component, showing things important to one of our scientific users Sharon Swartz, Peter Richardson, or George Lauder. This is of course, the whole point, but will be difficult to determine absolutely in advance. We will integrate input from our scientist collaborators into the design process.

 

You should build on all of the work that we’ve done in the assignments, wherever applicable.

 

Below is a rough schedule of classes for the rest of the semester, with an indexed set of milestones for your project designs.  There will obviously be roadblocks and mis-starts that may alter this schedule. But we must try to establish a pace that will get us to functioning models by semester’s end.

 

10/24    due: idea sketches

 

10/28    due: final interface designs including plans for physical toolset, virtual tools designs,

interaction and navigation metaphors.

 

10/31    due: trial coding for basic artery geometry

 

11/5       due: trial coding for basic virtual toolset including navigation

 

11/7       due: revision of virtual toolset, revised coding.

 

11/12    due: trial coding for implementation of physical toolset including navigation

 

11/14    due: revision of physical toolset

 

11/19    due: final designs for wall icons or other visual variables including interactive

controls, trial coding

 

11/21    due: revision of wall designs, interaction and coding

 

11/26    due: final designs for streamline icons, including interactive controls, trial coding

 

12/3       due: revision of streamline designs, interaction and coding

 

12/5       Final Presentation and Critique, Group One

 

12/10    Final Presentation and Critique, Group Two

 

12/12?  Public Presentation, Holiday Ho-down?

 

 

 

4. Assignment for 10/24

Project Concept Sketches

 

Simple drawn plan or written description for the following aspects of your project:

The point is to give us an idea what you’re thinking, not to fully flesh everything out. You can refer to aspects of your previous designs (I will bring your hands-ins to class). We’re looking for an overall coherence to the plan at this stage, rather than particulars.