Warp by Rutledge

Noise

I used 4d Simplex Noise, indexed by a point's position and the current time. In 2d, the noise looked like this:

For funsies, I applied a sobel filter to that image, which looked like this:

Tesselation

I dynamically chose level of detail for tessellating a cube using distance from the camera, which produced:

Then used the noise function to perturb those points. It looked like this:

For post-processing, I used that same Sobel filter, with a really high sensitivity, to get this: