NBODY
mbyun
Nbody is implemented in O(n^2) in realtime on the GPU. The screenshots below are from a simulation with 10,000 particles, shown as point sprites with alpha blending. Initial positions, velocities, and particle masses are configurable.
Post processes: warp, sobel.
Controls:
- up/down: zoom camera
- left/right: increase radius of warp
- 1: toggle sobel
- 2: toggle warp
- mouse click: sets center of warp if warp enabled
- mouse drag: moves orbital camera
warp enabled