Project 2: pb-lite — Sam Birch (sbirch)
CS143 10/12
This is an implementation of pb-lite. It beats the canny baseline, barely! Perceptually, it seems to reduce edge strengths corresponding to texture gradients, as it is designed to do. I didn't make any interesting decisions implementing the project.
Curve

And statistics:
Boundary ODS: F( 0.66, 0.54 ) = 0.59 [th = 0.12] OIS: F( 0.62, 0.57 ) = 0.60 Area_PR = 0.52
Some results

Canny

pb-lite


Canny

pb-lite


Canny

pb-lite


Canny

pb-lite


Canny

pb-lite


Canny

pb-lite
