1) The most challenging part of showing the wing stuctures was maintaining consistency as I toggled through them. I used all of the frames available because I wanted to show how the muscles in the wing membranes might act through a full wingbeat, and trying to make the muscle contraction look as smooth and consistent as possible along the wingbeat was the most challenging part. Also, I tried to show a change in wing camber, and maintaining a smooth cycle for that was difficult as well.

2) The visual tradeoffs I had to make when transitioning from my physical model to my VR model were sacrificing the full skin membrane in favor of just highlighting where camber is greatest. I also sacrificed having the bat's body in my depiction, because I felt that it was not necessary for what I wanted to show in the end. Because of sacrificing these elements, I feel that my final VR piece is clear about what happens rather than just an anatomical model of what is.

3) I used neutral purples, gray, and brown for the wing itself (the basic wing skeleton and membrane), but the focus of my piece is the muscle contractions. I made the muscles bright red so that when you toggle through the layers, they really stand out as the main point of my illustration and you see the size of them fluctuate clearly against the neutral-colored bat wing.