Wing Anatomy and Kinematics
CS137 Assignment #4
Out |
Wed, 10/25 |
Part A Due |
Wed, 11/1 |
Part B Due |
Mon, 11/6 |
1. Learn about the issue of
representing animal anatomy in 3D
2. Appreciate and learn to visually explain
the complexity of the motion of a bat's wings.
·
Check the calendar page of the course's webpage for
readings.
4.1
Part A: Wing Structure Illustration
Based on the readings, slides, the field trip and
Sharon's lecture on the bone
and muscle structure of a bat's wing, create an illustration of that
anatomy in
flight. You should create, in any media you prefer, a SINGLE FRAME of
any stage of the wingbeat cycle that displays the interconnection of
muscular
action, the connection and bending of the bones, the flexing of
membranes and
suggests the movement of the wing through the surrounding air.
If
there is a part of
the anatomy you would like to pay special attention to, especially if
its role
in the action seems vital to the flight capability of the bat, you
might try to
depict that part in greater detail. A fully naturalistic scapula, to
name a
particularly ambitious focus, could be drawn in the midst of an
otherwise
abstracted anatomical structure. You will need to support your choice
of that
particular piece and the function it plays in the kinematics of the
bat, and
specify the active anatomical connections between the piece you are
working on
and the rest of the wing's structure.
OPTION 1: It is
possible to
approach this assignment through fully realized naturalistic form, but
this may
prove to be too time-consuming. Experiment with abstract depiction as a
labor
saving strategy, and also as a way of showing stress, contraction of
muscle,
bone flexion etc. For example, bones can
be drawn as simple lines rather than elaborately modeled forms, but
might also
be color coded to suggest reaction to force generated by muscle or air
pressure. An abstract approach will most likely be necessary in dealing
with
the wing membranes, which are broad, complex surfaces difficult to
describe
with CavePainting strokes. In this case, a mesh, grid, or pattern may
be a
better choice to describe the wing surface, and could contain a
gradient
suggesting varying forces.
OPTION 2:
This said, anatomical illustration clarified to the point where we
understand muscle and tendon attachments, active versus inactive
muscles, bone articulations and structure, etc. is actually really
valuable to Sharon. Take this assignment as an opportunity to explore
that level of illustration for a very specific part of the bat's
anatomy. Pick the right frame to work in for showing something
interesting. If you want to show a bone really bending, pick a
frame where it's really
bending, not one where it's inactive, etc. Taking this more realistic
route can setup RISD students who are interested in anatomical
illustration for understanding how that might play a part in a final
project, and it will give Brown students a sense of why that is
valuable and how it is done.
As
with all
assignments to date, legibility is a key factor. Sketch on paper or in
the
Cave, both ahead of time and during the execution phase to test ideas
and
visual relationships.
4.2
Part B: Wing Stroke Sequence
Translate your design into CavePainting. You
should
concentrate on making sure all the key elements of the bat's body that
you need are
visualized in all frames, but highlight the ones you think are acting
at each step in the wing beat. Your animation should make clear what
parts of the wing are doing what at each point in time.
4.3
Other tasks
As part of each assignment, there will be a few questions that you
should answer. These can be found at the end of this handout
and your answers should be emailed to the TAs (cs137tas@cs.brown.edu)
by 9 AM (an hour before class
starts) on Monday 11/6.
Most of these are very short questions intended to help guide you
through the assignment. They should not take long to
answer.
Most of the time, a very brief, one sentence or less, answer is
sufficient.