3D Visualization of Multiple Variables
CS137 Assignment #3
Out |
Wed, 10/11 |
Part A Due |
Mon, 10/16 |
Part B Due |
Wed, 10/25 |
1. Learn about the complexities of
translating your 2D gradients on to 3D.
2. Identify and understand the perceptual
and technical issues involved in 3D gradient visualization as compared
to 2D gradients.
2. Consider issues with transparency,
visibility, color, and interaction with bat wing surface.
3. Learn how new scientific and
perceptual variables become important when a problem is in 3D.
·
Check the calendar page of
the course's webpage for readings.
. There are 2 books at the Cave that you may
consult. As always, these books are not to leave the Cave room:
4.1
Part A: 3D Wing and Flow Visualization
Design a strategy for a single frame
visualization of the interaction between a section of wing surface and surrounding air flow
featuring pressure of
flow
(underside/topside), velocity and vorticity. With the help of the
readings
and the class lectures do the following:
This process mimics, in only two iterations, the
process for designing visualizations and analyzing real scientific
data. The handin for this first part of the assignment has to include
these 3 points (optionaly 4), and you should be ready to explain each
one of them in
class on 10/16.
Try to bring in your ideas from the 'Force and
Form'
assignment and explicitly target the interaction between air and wing.
The 2D flow assignment should help you with what types of variables are
part of a flow representation, how they are used and why they are
important. If you have any other intuitive elements of the
flow that you'd like to display, please do so, but be ready to explain
why you think they are important and how they relate to the other
variables. It's ok to come up with your own variable that captures some
feature of the flow you think important. Chances are there's a
scientific name for it already and Sharon might be able to explain what
it is.
For this part you can use hand drawing tools,
three dimensional physical models, regular digital (2D or 3D) or
CavePainting. Crits for this part will be in CIT 368 so, if you work in
CavePainting, take snapshots of your work and print them out to bring
them to class.
4.2
Part B: VR Implementation
Put your design in CavePainting. You should use
the 'frame-by-frame' feature of CavePainting to show your flow
visualization move. We will make available to you a section of the bat
wing in various positions along the wing beat. You can use these as
reference for the form or you can make your own representation of the
bat wing. You should include your legend in the 3D environment.
4.3
Other tasks
As part of each assignment, there will be a few questions that you
should answer. These can be found at the end of this handout
and your answers should be emailed to the TAs (cs137tas@cs.brown.edu)
by 9 AM (an hour before class
starts) on Wednesday 10/25.
Most of these are very short questions intended to help guide you
through the assignment. They should not take long to
answer.
Most of the time, a very brief, one sentence or less, answer is
sufficient.