From acrice@gmail.com Mon Nov 1 15:24:37 2004 Date: Mon, 1 Nov 2004 14:43:40 -0500 From: Alexander Rice To: Daniel Acevedo Feliz Subject: final project proposals 1. The environment would be similar to the current environment for the bat visualization in that there would be a bat centrally located that could be moved around by the user, and icons/particles would be flying past it. The method of interaction used would be the current 3 button wand with the trackball/joystick on it (the thin one, not the T-shaped one) with a virtual pointer coming out the front. The trackball would be used to rotate the entire world and the left button could be used to drag the entire world around. All other interaction could be selected/unselected from a menu that would always be on the left/right wall depending on user preference. It would contain check boxes, sliders (or possibly scroll wheels that could be changed by making a circular motion with the wand after clicking on them), and radio buttons to toggle different preferences. The menu would darken and "minimize" when the user wasn't using it to avoid distraction. 2. The environment would be sort of an understated dark grey with shaped almost as if one was in cave in a bat's natural environment, and in this case the model of the bat would be quite intricate. The user would interact using a pinch glove that had something similar to a "rumble pack" in video game controllers or force feedback joysticks that would give a physical response to touching the bat or an icon. The user would be able to grab the world and move it around, and pinching the thumb and pinky together would give pop up a menu similar to the current menus (perhaps allowing for sliders/scroll wheels as well) through which characteristics of the visualization could be selected. The icons would be a natural form like a droplet and would encode based on tail length and color primarily. Wing pressure would be encoded using a sort of net that would appear above the wing making for a sort of 3D graph of pressure. 3. The user would have a tablet PC with which they could chose visualization options and take notes. Attached to the stylus of the tablet would be a tracker that, when activated by the user, it could be used to place objects like particle emitters or streamlines in the visualization. Additionally, one of the interaction windows on the tablet would be a low res image of the entire visualization that the user could click on to move to a specified area in the virtual world. The environment would be similar to the current one. rank: 1st:idea 2 2nd:idea 3 3rd:idea 1 -- Alexander Rice Brown University