        Current Bugs/Improvements and Priority
       ========================================
	
	Fixed
	=======================================

	- Bat wing projection flattens tube stroke
	- Robust Load/Save
	- Scaling the world

        - SHOW/HIDE coordinate axes. By default, they are off

	- Added ambient light control through settings file.
	- Added directional light layers through settings file.

	- SHOW/HIDE MENUS (from CavePainting menu: left/right hand)

	- LOAD 3D MODELS (obj format)


	Known Bugs:
	=======================================================

	- Slow when transparent textures are used
	- Lights won't turn off if the axes of a painting 
	  layer are on. Very weird!
	- After moving lights and saving the painting, when you load it 
	  again, all lights come back fine, but moving them by keeping the button 
	  pressed and dragging creates a drift in its position... To move loaded 
	  lights, use small movements for now.

================================================================


        We are working on...        
	======================
	- Faster TRANSPARENCY ON TEXTURES

        Next on the list... for CavePainting
	=====================================
	- BACKGROUND COLOR/TEXTURE
	- DELETE UNDO

	- Add sublayer functionality to create more lights.
	- Control light color/intensity, not only position.
	- Add support for point and spot lights.

	- Tube stroke shows white in the center.
	  Capping issue.

        Next on the list... for CavePainting+Bat Simulation
	====================================================
	- Simulation timing works, but don't speed-up
	  or slow-down, it will loose synchronization
	  between wings and flow.
	- Load normal ff3d files into simulation.


	

	Last Modified: - daf - 10/29/04 2:14 PM -
