Generating the HDR Radiance Map
First, I iterate over each exposure. For each exposure, I iterate over all pixels and sum up those values' results from the following equation: (weights(curr_pixel) * (g_red(curr_pixel) - exposure_matrix(curr_pixel,i))). I process the color channels separately. Meanwhile I am also computing the sums of the weights, which after iterating over the exposures are used. Lastly, let us not forgot: e^(hdr_radiance_map).
Global Simple Operator
With decent results, I decided to use the following operator: L/(1+L). After computing this, I use the global scale operator.
Bilateral Filter
I used a brute force method, employing the psuedocode from page 13 of this paper
Globally Scaled Radiance Map
Pixel Value versus Exposure
Detail Layer
Large Scale Structure
Simple Toning Operator
Durand (Local) Method