Graphics library/package (e.g., OpenGL, DirectX ) is intermediary between application and the display
hardware (Graphics System)
Application program maps application objects to views
(images) of those
objects by calling on graphics library
User interaction results in modification of model and/or
image
Images are usually means to an end: synthesis, design, manufacturing, visualization,
This hardware and software framework is nearly 4 decades
old but is still useful,
indeed dominant