Interaction in Immersive Virtual Reality

A user selects an object using the "Head Crusher" and "Sticky Finger" selection techniques [PIER97].

Our long-term goal is to develop complete systems for immersive and semi-immersive VR. These systems will allow users to work productively for a longer time without fatigue. Most of our user interface research for immersive virtual environments has focused on developing basic interaction techniques for selection, manipulation, navigation, and issuing commands. We will next handle more sophisticated tasks by combining basic interaction techniques into composite interaction techniques (Mine has begun to make progress towards this type of system [MINE97]). The difficulty here is that unlike the desktop environment, there are few well defined interaction metaphors for immersive environments; our research will result in new domain independent as well as domain dependent metaphors.

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[MINE97] M. Mine, C. Sequin, F. Brooks, "Moving Cows in Space", To appear in Computer Graphics: Proceedings of SIGGRAPH '97, August 1997.

[PIER97] J.S. Pierce, A.S. Forsberg, M.J. Conway, S.P. Hong, R.C. Zeleznik, and M.R. Mine, "Image plane interaction techniques in 3D immersive environments". In Proceedings of 1997 Symposium on Interactive 3D Graphics (Providence, RI, April 27-30, 1997).