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Virtual Environments for Archaeologists

Themes People Talks Sponsors Publications Collaborator's Publications Bibliography

Project Webpage

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Archaeologists helped us define the initial visualization problem and were also able to guide system development through consistent testing. In developing the system, we wanted to create new visualization and interaction techniques adequate for this specific application. In addition, by evaluating its usefulness in its final field of application, and identifying some of the characteristics of typical user interaction, we hoped to define techniques that could also be used in other applications. The results obtained from this evaluation confirm the usefulness of the environment in providing researchers with new insight over the recovered information, allowing us to advance in the development of novel interaction techniques and visualization methodologies. This result is now the basis for future advances in the system, since researchers who have tried ARCHAVE have realized its potential, and will continue to adapt their analysis methodology to use this new research environment. Daniel.

Themes

People

Sponsors

Talks

 

Publications

2002

[Vote et al., 2002]
Eileen Vote, Daniel Acevedo, David H. Laidlaw, and Martha Joukowsky. Discovering Petra: Archaeological Analysis in VR. IEEE Computer Graphics and Applications, 22(5):38-50, September/October 2002. (pdf) (bibtex: Vote-2002-DPA).

2001

[Acevedo et al., 2001]
Daniel Acevedo, Eileen Vote, David H. Laidlaw, and Martha Joukowsky. Archaeological Data Visualization in VR: Analysis of Lamp Finds at the Great Temple of Petra, a Case Study. In Proceedings IEEE Visualization 2001 (BEST CASE-STUDY AWARD), pages 493-496, October 2001. (pdf) (bibtex: Acevedo-2001-ADV).
[Vote, 2001]
Eileen Vote. A New Methodology for Archaeological Analysis: Using Visualization and Interaction to Explore Spatial Links in Excavation Data. PhD thesis, Brown University, 2001. (pdf) (bibtex: Vote-2001-NMA).

2000

[Acevedo et al., 2000]
Daniel Acevedo, Eileen Vote, David H. Laidlaw, and Martha Joukowsky. ARCHAVE: A Virtual Environment for Archaeological Research. In Work in Progress Proceedings of IEEE Visualization'00, October 2000. (pdf) (bibtex: Acevedo-2000-AVE).
[Leymarie et al., 2000]
Frediric Leymarie, David Cooper, Martha Joukowsky, Benjamin Kimia, David H. Laidlaw, David Mumford, and Eileen Vote. The SHAPE Lab—New Technology and Software for Archaeologists. In Proceedings of Computer Applications in Archaeology 2000, BAR International Series 931, pages 79-89, Oxford, England, April 2000. Archaeopress. (pdf) (bibtex: Leymarie-2000-SLN).
[Vote et al., 2000]
Eileen Vote, Daniel Acevedo, David H. Laidlaw, and Martha Joukowsky. ARCHAVE: A Virtual Environment for Archaeological Research. In Proceedings of Computer Applications in Archaeology 2000, BAR International Series 931, pages 313-316, Oxford, England, April 2000. Archaeopress. (pdf) (bibtex: Vote-2000-AAV).
[Vote et al., 2000]
Eileen Vote, Daniel Acevedo, Martha Joukowsky, and David H. Laidlaw. What's Virtual Reality Good For? The ARCHAVE System— Problems and Possibilities. In Proc. Virtual Archaeology between Scientific Research Territorial Marketing (VAST), pages 83-86, November 2000. (pdf) (bibtex: Vote-2000-VRS).
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Collaborator's Publications

2003

[Higher Learning Magazine, 2003]
Higher Learning Magazine. The SHAPE Lab. Higher Learning Magazine, May/June 2003. (pdf) (bibtex: Shape-2003-SHA).
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Other Bibliography

2003

[Curtis, 2003]
Mary Jo Curtis. Scientists and artists partner to create virtual Petra. George Street Journal, 27, February 2003. (pdf) (bibtex: Curtis-2003-SAP).

2001

[Basu, 2001]
Paroma Basu. The Virtual Voyager. The MIT Technology Review, September 2001. (pdf) (bibtex: Basu-2001-TVV).
[Papaioannou et al., 2001]
Georgios Papaioannou, Evaggelia-Aggeliki Karabassi, and Theoharis Theoharis. Virtual Archaeologist: Assembling the Past. IEEE Computer Graphics and Applications, pages 53-59, March/April 2001. (bibtex: Papaioannou-2001-VAA).

1999

[Brooks Jr., 1999]
Frederic P. Brooks Jr. What's Real about Virtual Reality. IEEE Computer Graphics and Applications, 19(6):16-27, November/December 1999. (pdf) (bibtex: Brooks-1999-WRV).
[Zheng and Zhang, 1999]
Jiang Yu Zheng and Zhong Li Zhang. Virtual Recovery of Excavated Relics. IEEE Computer Graphics and Applications, pages 6-11, May/June 1999. (bibtex: Zheng-1999-VRE).

1996

[Brooks, 1996]
Frederick P. Brooks. The Computer Scientist as a Toolsmith II. Communications of the ACM, 39(3):61-68, March 1996. (pdf) (bibtex: Brooks-1996-TCS).

1993

[Cruz-Neira et al., 1993]
Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti. Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE. In Proceedings of ACM SIGGRAPH, volume 27, pages 135-142. ACM, August 1993. (pdf) (bibtex: Cruz-1993-SSP).
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Page Owner: Daniel Acevedo Feliz Last Modified: Fri May 13 11:34:53 2005