My research is focused on creating computer graphics techniques for producing imagery that increases effective visual communication through use of aesthetic and artistic methods. These techniques will build on approaches used by artists working with traditional media. I am interested in artistic rendering (sometimes called non-photorealistic rendering) as both an interactive process for drawing textures and as a rendering process for 2d and 3d animation. In the past, I researched methods and built tools that allow users to quickly experiment with color palettes within the context of composing imagery.
Projects and Papers
Painterly Rendering for Animation
Graftals, or graphic texture elements, are a way to create the look of complex textures such as grass or fur in interactive stroke-based illustrations without representing them explicitly. This work extends earlier graftal work to allow graftals to be specified directly by designers and to manage multiresolution behavior as different levels of detail, also specified by designers.
Interactive Palette Tools