CSCI1972

(Formerly CSCI1950-U)

Topics in 3D Game Engine Development

Instructor(s):
Course Home Page:
http://cs.brown.edu/courses/csci1972/
Location:CIT 316
Meeting Time:N: Wed 3:00-5:20
Semester:2 (Spring)
Offered this year?Yes
When Offered?Most years


Description

Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL.

Prerequisites: CS1230 and one of CS0320, CSCI0330, CS1950N or CSCI1971.

CRN: None