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|Location:||Barus & Holley 092|
|Meeting Time:||K: TTh 2:30-3:50|
|Offered This Year?||Yes|
|When Offered?||Every Other Year|
In 3D Photography, cameras and lights are used to capture the shape and appearance of 3D objects represented as graphical models for applications such as computer animation, game development, electronic commerce, heritage preservation, reverse engineering, and virtual reality. This course covers 3D capture techniques and systems, surface representations and data structures, as well as methods to smooth, denoise, edit, compress, transmit, simplify, and optimize very large polygonal models. Instructor permission required.