package mhcgp;
/**
* Package mhcgp
* class Eye
* * author mhc
* An eye is an oval that contains a pupil. When someone sets our position, * we want the pupil's position to change as well, and stay just a little * below center. The same idea holds for size, I want the pupil to be * 1/4th the size of the eyeball. */ public class Eye extends GP.Graphics.FilledOval { private Pupil _pupil; public Eye(GP.Container container) { super(container); this.SetColor(new GP.Attributes.Colors.Blue()); _pupil = new Pupil(container); //we will use the same container } public void SetPosition(int x, int y) { this.SetPosition(new GP.Attributes.Position(x,y)); //set the position of the pupil, use the same x and a y that's lower //than the center, but not too much _pupil.SetPosition(new GP.Attributes.Position(x,y+5)); } public void SetSize(int x, int y) { this.SetSize(new GP.Attributes.Size(x,y)); //set the size of the pupil, use the same x and y but make it one fourth //the size. _pupil.SetSize(new GP.Attributes.Size(x/4,y/4)); } }